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Studio Shenanigans Blogs

The Studio Shenanigans blogs are some easy reading down to earth blogs in which a member of the team or two will write about a topic they are finding interesting within and outside of the games industry. Whether it’s some spicy machine learning knowledge from Ashley or a casual insight into a team members mindset, the Studio Shenanigans blogs have something for everyone. 

Tip Top Table Tennis Blogs

The Development blogs that follow the creation of Tip Top Table Tennis

Time Rivals Blogs

The Time Rivals Dev-Logs followed along with the development of our final year game project whilst studying at Falmouth Games Academy and the projects time under the Tranzfuser Enterprise pathway programme. 

Recent Studio Blogs

Take a peek at some of our most recent blog posts

Tip Top Visuals

For Tip Top Table Tennis, we wanted Tip Top Visuals…so lets talk about what we have done to get Tip Top looking Tip Top  Settling on art styleFrom the outset, we had some guidance from the publisher on what they wanted the title to look like, which was leaning...

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The First Playable

Milestone Complete As the title and subtitle of this blog might suggest, we passed a milestone, the first milestone for Tip Top Table Tennis!  The first milestone was 1 month into development, and the requirements for this milestone were simply “First playable proof of concept”…and that is all. There...

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Jostling with Joy-Cons

Now, we have to be careful about how much we share with you in these blogs, as we don’t want the heavy forehand swing of Nintendo spanking us across our backside, but we will be doing our best to let you in on as much of the development as...

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Reality Checks

Starting Our Development Engines As with most game projects, we started with some planning. We got together in person, sat around a table, and started talking. Now, we do plan to go into a bit more detail on our planning process throughout this series, but for now this will...

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Many Firsts, The First of Many

Exciting news! We are buzzing with energy and beside ourselves to be able to announce that we are working with Excalibur Games on an upcoming title for Nintendo Switch called Tip Top Table Tennis! And yep… you guessed it! It’s a table tennis game! This is going to be...

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Studio Shenanigans #6 – Finding The Power Of Iteration

Realization… Recently, I went through the process of updating this here website, it was a good 2 weeks of work, in between client priorities. Once I had finished, I scrolled through each page and made sure it was all in order and buttons worked etc… and I sat in...

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Studio Shenanigans #5 – Adapting to a 2D workflow as a 3D artist

A little bit of backstory When I was younger I loved drawing, characters, props, anything that I created with my weird imagination, I took Art and Design in secondary school as one of my options, and unfortunately, I wasn’t given as much freedom as I initially thought, I was...

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Studio Shenanigans #4 – Imposters Among Us…

There is an Imposter among us… And no, I don’t mean I’m playing “Among Us”, I’m talking about that incessant, almost nagging voice in the back of all of our heads that tells us we aren’t good enough to be doing what we’re doing. Before having graduated university and...

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Studio Shenanigans #3 – A Beginners Guide to Machine Learning using Python and OpenAI Gym

This week I thought it might be quite nice to have a look at one of the machine learning (ML) frameworks that I am using for one of my AI projects that I’m currently working on as part of my university master’s degree. I am by no means an...

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