Time Rivals Dev-Log

Keep up to date with Time Rivals development!

Time Rivals Weekly Dev-Log #11

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we’re embarking on the #Blocktober challenge to create new levels and design new ways to get around the Arena, while injecting some holiday spirit into the proceedings as well… Time Rivals v2 New Ways To Play...

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Time Rivals Weekly Dev-Log #10

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, the dust has settled from Transfuzer but we’re continuing on development with new ideas and new directions for Time Rivals! We’re overhauling systems, creating new ways to play and refocusing Time Rivals to be truly unique,...

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Time Rivals Weekly Dev-Log #9

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we’re almost ready to start Protoplay! That means a whole host of tweaks and adjustments to our sandbox to make things feel that little bit better in the Arena during your upcoming playtest – so first...

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Time Rivals Weekly Dev-Log #8

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we’re bringing in some final polish and small updates to get Time Rivals into the perfect position for Protoplay! First – an announcement… The Moment We’ve All Been Waiting For… 2  We’re excited to announce the...

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Time Rivals Weekly Dev-Log #7

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we’re beginning to see Time Rivals take shape and get polished up for the Tranzfuser proto-play event with new sounds, UI, quality of life and all the little things that will make Time Rivals tick! The...

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Time Rivals Weekly Dev-Log #6

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we’re beginning to think about our open proto-play playtests. We’ve also implemented new animations, new ways to use clone pods, and have been working on the promo banner for Time Rivals! The Rivals Group Shot Over...

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Time Rivals Weekly Dev-Log #5

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we added some new sounds and effects to some of our characters, have some stories to tell about the Tranzfuser competition and have been working on the Time Rivals Steam page! The Rivals Sound Off Our...

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Time Rivals Weekly Dev-Log #4

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we have our final Rival and some of the more necessary things in game development to talk about – optimisation, gameplay fixes and the inner workings of the game. The Rivals Lightning in a Bottle Our...

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Time Rivals Weekly Dev-Log #3

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we’ve worked in all corners of the Time Rivals world: character, map, systems and more. Let’s jump right in! The Rivals Darkness Calls Last time we had a devlog we showed you our speedster Shutter –...

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Time Rivals Weekly Dev-Log #2

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we’ve continued to expand the systems and world of Time Rivals. We have exciting progress on another Rival to share with you,  and some previews of more to come! The Rivals Quick as a Flash Last...

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Time Rivals Weekly Dev-Log #1

Welcome to the Time Rivals Weekly Devlog! Every week from now on, Studio 316 will be making an effort to bring you all the news and updates to do with our upcoming game, Time Rivals. With that in mind, we have a lot to catch up on. Time Rivals...

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