Time Rivals Weekly Dev-Log #5

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we added some new sounds and effects to some of our characters, have some stories to tell about the Tranzfuser competition and have been working on the Time Rivals Steam page!

The Rivals

Sound Off

Our designer Joe has been working on implementing new audio across all characters to add some life to each character’s unique attacks. Audio has been a little bit of a problem in Time Rivals history – back in the prototype phase, we had issues with sounds coming from a rock we later came to nickname ‘The Rock’ for how often issues occurred with it. Hopefully now we shouldn’t have any such problems, and you’ll be able to enjoy the sounds of Time Rivals without issue.

Here’s some clips of the sounds for each character!

We’ve also been balancing out our characters. Last week Shutter was one of the strongest Rivals and Matron one of the weakest: this was because Shutter’s SMG spread was very small and his damage was strong, meaning that in the ranges where it was hard to keep him away with precision weapons it became almost impossible to get away before he could burst you down.  The Matron, on the other hand, had too little damage on each shard fired – only 20 – and couldn’t spray and pray in the same way Shutter could, requiring precision. On top of that, her shard detonation ability was a typical cooldown instead of always being an option in case you missed a shot, which made it really frustrating to miss as you wouldn’t always be able to explode the shards for AOE damage. Now both characters have been adjusted accordingly, and we’ll see who ends up the strongest in this week’s internal playtest!

Steaming Up

Our programmer Jamie  has recently implemented Steam into Time Rivals to take advantage of steam lobbies to work with our AWS matchmaking system! This will allow players to invite and join friends in their lobbies before jumping into a match. The matchmaking system will take into account the type of game and map you want to play, and take you and your friends from the lobby and pair you up with other players looking to play that exact game, eliminating the use of empty servers, or game waiting times! Trust us, the screenshots of the system below are super exciting for us!

Tranzfuser and Protoplay

Over the last two weeks we’ve been stepping up our production as we continue to work on Time Rivals as part of the Tranzfuser competition. This has meant doing some stressful pitches to industry professionals (which Joe handled amazingly well) and working our way up to the Protoplay event, where we’ll be properly showing off Time Rivals and starting up even more regular Time Rivals content including our Steam page. That’s right, Time Rivals is coming to Steam! 

During the protoplay event you’ll even be able to get involved in an early playtest for Time Rivals, featuring all four characters on the base roster and with our first map. You’ll be fighting just as you will in the final release, throwing Clone Pods and using abilities to defeat your Rivals on the battlefields of time. We look forward to seeing you there!

See you next week for more updates!

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