Time Rivals Weekly Dev-Log #11

Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we’re embarking on the #Blocktober challenge to create new levels and design new ways to get around the Arena, while injecting some holiday spirit into the proceedings as well…

Time Rivals v2

New Ways To Play

So, what new changes have come to Time Rivals? First off, we’re looking at gamemodes. Jamie and Joe have been creating new maps to experiment with new modes: Jamie’s gamemode is tentatively titled ‘Train’ and features the teams of Rivals battling over a central train carriage that will move through the map and over hazards when Rivals are close by it. We’re including Clone Pods in this design by creating areas where the ‘train’ will only be accessible by Clone Pod. This could create situations where the objective is stalled and both teams are desperately attempting to take control of it by tossing Clone Pods in from a distance. Once the train reaches one team’s spawn the game is over and that team wins!

Joe’s efforts meanwhile have been focused on ways that players can use Clone Pods to get around. Here Goobert is stuck outside a point and doesn’t have time to go around to an alternate entrance: a quick Clone Pod throw and a tactical suicide and suddenly he has a great view of the point from above and can unleash his Chem-Cannon onto unsuspecting Rivals fighting below.

Between U and I…

Jamie has fully implemented last weeks UI ideas. It’s not completely bug-free but it looks amazing in game and is certain to give players all the feedback they need while facing off in the Arena. We have new sounds that indicate when a ability is charged and ready to activate, and the gradient radiating off of your characters dash, special ability and grenade look awesome in action. There’s also a special effect for when a Clone Pod charges!

Nova-Haul

Khris’s progress on Nova has continued onto this week, and our lightning-wielding gang boss has never looked better.

SPOOK-Bert!

You may have noticed in the UI clip above we’ve added a little festive cheer to the mighty mecha scientist Goobert – he’s now wearing a mighty pumpkin hat to protect his noggin as he goes into battle!

We look forward to sharing new gameplay innovations and design changes next week!

See you then!

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