Welcome back to the Time Rivals Weekly Devlog! This week at Studio 316, we’ve worked in all corners of the Time Rivals world: character, map, systems and more. Let’s jump right in!
The Rivals
Darkness Calls
Last time we had a devlog we showed you our speedster Shutter – now it’s time for a Rival a little slower and more methodical. The Matron is a macabre and creepy machine discovered by the Showrunner in a mysterious monolith buried in the Arctic.
Taking the form of a nun and draped in dark garb covered in strange and occult symbols, the Matron hovers over the battlefield and uses a group of unique sharp black shards to attack with. These ‘dark shards’ can either be used to impale opponents and deal direct damage.
Her ability adds a little extra depth though – any shards that the Matron misses will embed into the ground or walls and can then be detonated to create small AOE damage bursts. Consider wisely how you use The Matron’s dark shards: for one on one combat or to lay traps that you can detonate to kill clusters of enemies?
Here’s a refresher at how her shooting mechanics work in-engine!
Our 3D artist Rob has been at work creating the Matron’s model, take a look at how the frightening machine will look when you face her in the Arena!
Introducing the GooBot
Matron aside, remember Goobert? Designer and artist Jamie has been continuing to develop Goobert in-engine, creating his signature goo gun and ability. His goo gun sprays puddles of corrosive, toxic goop over the Arena and deals damage over time to any Rival stood in it. These puddles grow the more goo is added to them, and the larger the puddle, the longer it’ll take to vanish.
This means Goobert is excellent at denying the opponent area control and blocking off sections of the map, perhaps to ferry them into an ambush by Shutter or a Matron explosion. His primary weapon is backed up by his ability, one we’ve fondly nicknamed the GooBot. The GooBot can be placed down by Goobert and will slowly rotate on the spot, its field of view indicated by a glowing cone in front of it. If it sees you, get ready to run!
The GooBot will track you down, following you up stairs and around corners, determined to get close enough to detonate and unleash a large pool of goo that will also briefly slow you down. This means chasing a Goobert can be risky, as he can use the GooBot to get a quick advantage in battle if he has it charged – or deploy it more strategically to ambush enemies off of points.
Check out Goobert and the GooBot’s gameplay below!
Clone Wars
The Clone Pod is the most important piece of equipment for a wannabe Rival. The Clone Pod is what’ll give you the opportunity to use spawns strategically and turn deaths to your own advantage, so it’ll be up to you to engage with Clone Pods and form your own unique tactics for outplaying other Rivals.
The Clone Pod can be thrown and ricocheted off of walls and hard surfaces, tossed through windows and over buildings, and will always activate as long as it lands within the playable space. When it lands it’ll display a small hologram of the Rival that placed it to alert friendlies and enemies to who could be appearing there any second.
Here’s a look at the Clone Pod toss and how it looks ingame!
On Location
We recently purchased an asset pack for our first level to help us get it looking good for playtesting. Check out the effect below! In time, we’ll be creating our own assets to fill the level with a certain Time Rivals twist, but until then we’re more than happy with this!
On The Next Episode…
Next week we’re hoping to have gameplay for every character done and dusted. We’re running an in-house playtest tomorrow, playing each of our unique Rivals and seeing who comes out on top. Which Rival do you think will take the crown, and which dev? (me, obviously.)
See you next week!
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